Braid: Battle for Independents Edition
I remember sitting at a DICE conference listening to Seamus Blackley talk about the launch of CEG. The new group was going to change the game industry by making great games. It seemed the market had changed to be marketing driven and Seamus was confident that if he built it, people would come. One portion in particular stood out. His strategy, he explained, was to get the fans to pull the games in. If the press saw the games were great, and the fans demanded them in the forums, EB, Gamestop (they were separate then) and Wal-Mart would certainly stock them and put them in the end caps. Having just left my position at a publisher I couldn't help believing Seamus was overly idealistic, delusional, ignorant or a combination of the three. The friction in the information flow and market inequities were too great for consumer demand to have any impact on end caps. Braid shows Live to be a much more egalitarian market. Seamus assumed perfect information in the market. He may also...