When I was at Eidos we got calls all the time to move Tomb Raider to new platforms. We didn't because we did not want to damage the brand by giving consumers something less than they came to know and love on the console. Sure, it happened later, but did you see Eidos' financials when they made the decision? Is this thing going to capture the magic of the console version? Was it the pushing buttons part we loved, or the looking ridiculous to anyone watching?
The good news is you don't need as much musical ability as you do to play this one from Ubi:
Jam Sessions: Producer Walkthrough.